Game developer · Simulation · Networking

Iu Tirbio Solduga

I build playable prototypes and interactive systems with a gameplay mindset, applied physics and clear code.


        
Gameplay Prototypes, loops and visual feedback
Physics Rigidbodies, quaternions and simulation
Networking Clients, servers and synchronization

Repos and prototypes

Projects in motion

Arcade · Public repo

LINFO-INVADERS

An arcade project built to practice game structure, input, states and fast iteration.

Open repo

SDL · Final game

SDL_GAME_FINAL

A complete game project focused on rendering, assets, flow control and gameplay polish.

Private repo · profile

Simulation · Mechanics

AA2 Rigidbody Grup 7

Movement and collision systems built on a real-time applied physics foundation.

Private repo · profile

3D math · Quaternions

Mechanics II Quaternions

Rotations, orientation and math work to better understand movement in 3D spaces.

Private repo · profile

Networking · Multiplayer

Network Game Programming

Practice focused on communication, synchronization and basic architecture for networked games.

Private repo · profile

Mechanics · Team

AA1 Group 8 Mechanics

A simulation project with test scenarios, forces and controlled physical behaviours.

Private repo · profile

Personal stack

What I can bring

Select a line

Gameplay programming

I turn ideas into playable prototypes: controls, camera, feedback, states and fast iteration to find what makes an experience clear and fun.

C++ / C# SDL / SFML Debug visual

Contact

Let's build something playable.

You can find me on LinkedIn or review my projects on GitHub. This portfolio is ready to grow with videos, screenshots and playable builds as they become available.