Game developer · Simulation · Networking
Iu Tirbio Solduga
I build playable prototypes and interactive systems with a gameplay mindset, applied physics and clear code.
Repos and prototypes
Projects in motion
Itch.io · Published game
Carved
Published on itch.io with a direct link so visitors can jump in and try it.
Play on itch.ioItch.io · Unity · HTML5 / Android
Orbital Hopper
A space endless runner where you jump from planet to planet while a black hole devours the system.
Play on itch.ioArcade · Public repo
LINFO-INVADERS
An arcade project built to practice game structure, input, states and fast iteration.
Open repoSDL · Final game
SDL_GAME_FINAL
A complete game project focused on rendering, assets, flow control and gameplay polish.
Private repo · profileSimulation · Mechanics
AA2 Rigidbody Grup 7
Movement and collision systems built on a real-time applied physics foundation.
Private repo · profile3D math · Quaternions
Mechanics II Quaternions
Rotations, orientation and math work to better understand movement in 3D spaces.
Private repo · profileNetworking · Multiplayer
Network Game Programming
Practice focused on communication, synchronization and basic architecture for networked games.
Private repo · profileMechanics · Team
AA1 Group 8 Mechanics
A simulation project with test scenarios, forces and controlled physical behaviours.
Private repo · profilePersonal stack
What I can bring
Select a line
Gameplay programming
I turn ideas into playable prototypes: controls, camera, feedback, states and fast iteration to find what makes an experience clear and fun.
Contact
Let's build something playable.
You can find me on LinkedIn or review my projects on GitHub. This portfolio is ready to grow with videos, screenshots and playable builds as they become available.