Game developer · Simulation · Networking
Iu Tirbio Solduga
I build playable prototypes and interactive systems with a gameplay mindset, applied physics and clear code.
Repos and prototypes
Projects in motion
Knot Works · Unreal Engine 5 · Windows
Carved
A puppet, a sinister workshop and a friend to rebuild. Solve puzzles and escape the puppeteer's grasp.
My role: UI programming
Penguin Studios · Unity · Web / Android
Orbital Hopper
A space endless runner where you jump from planet to planet while a black hole devours the system.
Team project · ENTI · 2024/25
Arcade · Public repo
LINFO-INVADERS
An arcade project built to practice game structure, input, states and fast iteration.
Open repoSDL · Final game
SDL_GAME_FINAL
A complete game project focused on rendering, assets, flow control and gameplay polish.
Private repo · profileSimulation · Mechanics
AA2 Rigidbody Grup 7
Movement and collision systems built on a real-time applied physics foundation.
Private repo · profile3D math · Quaternions
Mechanics II Quaternions
Rotations, orientation and math work to better understand movement in 3D spaces.
Private repo · profileNetworking · Multiplayer
Network Game Programming
Practice focused on communication, synchronization and basic architecture for networked games.
Private repo · profileMechanics · Team
AA1 Group 8 Mechanics
A simulation project with test scenarios, forces and controlled physical behaviours.
Private repo · profilePersonal stack
What I can bring
Language
C++
Gameplay, interactive systems and game programming.
Contact
Let's build something playable.
Find me on LinkedIn, GitHub or Instagram, or get in touch by email.