Game developer · Simulation · Networking

Iu Tirbio Solduga

I build playable prototypes and interactive systems with a gameplay mindset, applied physics and clear code.


        
Gameplay Prototypes, loops and visual feedback
Physics Rigidbodies, quaternions and simulation
Networking Clients, servers and synchronization

Repos and prototypes

Projects in motion

Arcade · Public repo

LINFO-INVADERS

An arcade project built to practice game structure, input, states and fast iteration.

Open repo

SDL · Final game

SDL_GAME_FINAL

A complete game project focused on rendering, assets, flow control and gameplay polish.

Private repo · profile

Simulation · Mechanics

AA2 Rigidbody Grup 7

Movement and collision systems built on a real-time applied physics foundation.

Private repo · profile

3D math · Quaternions

Mechanics II Quaternions

Rotations, orientation and math work to better understand movement in 3D spaces.

Private repo · profile

Networking · Multiplayer

Network Game Programming

Practice focused on communication, synchronization and basic architecture for networked games.

Private repo · profile

Mechanics · Team

AA1 Group 8 Mechanics

A simulation project with test scenarios, forces and controlled physical behaviours.

Private repo · profile

Personal stack

What I can bring

Language

C++

Gameplay, interactive systems and game programming.

Contact

Let's build something playable.

Find me on LinkedIn, GitHub or Instagram, or get in touch by email.